For the last two weeks we had a internet carpentry crash course, using html, css and (maybe) some java to make a website. We also worked with concepts, and the webpage could only have one page and had to use a data source that exists. First I looked at using distance to understand something better, or how to understand distance better. The problem with a lot of my ideas was that I would have to represent an amount (like bytes or data) in something, so I would basically have to set the rules.
Some of the first sketches
Then I looked at the actual physics of the internet. There is a theory that the internet weights the same as a strawberry, if you count and weigh the electrons that carry the information around. There is some skepticism to this theory.
I also looked at the actual weight of the internet, if you include servers, screens, cables and so on.
According to the brief, the webpage was supposed to show some information live, and we were allowed to calculate how the numbers would evolve – but with something this unspecific it would be hard to make an exact calculation.
That got me thinking «what other parts of the internet is physical?»
Our teacher for this module, Jørn, showed me this website. You can see where the servers you visit by entering a website are located: http://www.monitis.com/traceroute/
This became the datasource for my project. In my prototype you write a website of your choice, and get to see the km you have travelled to enter the website, a map, and google street view from the different locations.
I want to make the user more aware of the physical aspect of the internet, and explore the places where the servers are located.
The website is missing some finishing touches, since it’s a prototype.
By entering a website, you visit servers all over the world. How far and where do you go?
Try my prototype: